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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Preface

This second edition was begun primarily at the suggestion of a first edition reader, who called me one day and explained that they were using the book for a programming language project. The project was not generating code for a bytecode interpreter or a native instruction set as covered in the first edition. Instead, they were creating a transpiler from a classic legacy programming language to a modern mainstream language. There are many such projects, because there is a lot of old code out there that is still heavily used. The Unicon translator itself started as a preprocessor and then was extended until it became in some sense, a transpiler. So, when Packt asked for a second edition, it was natural to propose a new chapter on that topic; this edition has a new Chapter 11 and all chapters (starting from what was Chapter 11 in the previous edition) have seen their number incremented by one. A second major facet of this second edition was requested by Packt and not my idea at all. They requested that the IDE syntax coloring chapter be extended to deal with the topic of adding syntax coloring to mainstream IDEs that I did not write and do not use, instead of its previous content on syntax coloring in the Unicon IDEs. Although this topic is outside my comfort zone, it is a valuable topic that is somewhat under-documented at present and easily deserves inclusion, so here it is. You, as the reader, can decide whether I have managed to do it any justice as an introduction to that topic.

After 60+ years of high-level language development, programming is still too difficult. The demand for software of ever-increasing size and complexity has exploded due to hardware advances, while programming languages have improved far more slowly. Creating new languages for specific purposes is one antidote for this software crisis.

This book is about building new programming languages. The topic of programming language design is introduced, although the primary emphasis is on programming language implementation. Within this heavily studied subject, the novel aspect of this book is its fusing of traditional compiler-compiler tools (Flex and Byacc) with two higher-level implementation languages. A very high-level language (Unicon) plows through a compiler’s data structures and algorithms like butter, while a mainstream modern language (Java) shows how to implement the same code in a more typical production environment.

One thing I didn’t really understand after my college compiler class was that the compiler is only one part of a programming language implementation. Higher-level languages, including most newer languages, may have a runtime system that dwarfs their compiler. For this reason, the second half of this book spends quality time on a variety of aspects of language runtime systems, ranging from bytecode interpreters to garbage collection.

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