Refining our ship
We'll work though the spacecraft one section at a time, adding detail until it's finished.
Let's start by moving everything but the main body to another layer. Then, we'll select the portions of the body that we want to remove (to create gaps in the hull) and delete them:
We can use Alt + S to scale in some edges, then rip them with the V key:
I'm also going to use the Inset tool to create a door (or hatch) on the side of the ship:
Then, I'll just bevel those edges so that they're more rounded:
Next, we'll create a series of cutout shapes to use for the top of the hull (just like we did on our gun model):
Using the same techniques from Chapter 2, Sci Fi Pistol – Adding Details, we'll cut those pieces into our hull:
I'd like to point out that I've cheated a little bit here. Earlier in the book, I said you should never use N-Gons in curved areas. That's an excellent rule of thumb, but there are times when you can get away with it. For instance, I've done it here:
That...