In this chapter, you learned how 3D software works and in particular, Blender. You learned the basics of the three-axis coordinate system, as well as how transforms are used to place objects in a 3D scene. You also got a glimpse of Blender's UI and looked at the list of projects that will be covered in this book.
These concepts will be the foundation of your 3D knowledge. There are so many possibilities that there's something for everyone! You can model, create materials, paint textures, sculpt, render, and much more! To learn more about Blender's features, have a look at the features page on the Blender website at: blender.org/features.
Now, you're ready for your first 3D project! In the next chapter, you'll be provided with a small scene full of Viking themed objects. You'll get to position objects in the scene and make some edits and additions...