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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Render a quick preview of a shot

The last thing we are going to do is render quick previews of each shot. This is often called a PlayBlast. This simply renders the animation of the viewport. In this section, we are only going to render the playblast of the first shot. So let's start:

  1. We will open the 01.blend file.
  2. In the Properties editor, in the Render tab, we will go to the Output subpanel. Here we can choose the path where the render will be. To be well organized, let's create a Playblast folder in our Scene folder and set it as the output path.
  3. Now we will need to choose the file format. By default, it will output a sequence of a PNG file. We change it to H.264 in order to have a movie type file.
  4. In the Encoding section, we can choose the extension of our movie, and we choose Quicktime to have a .mov file. Later, you'll see how to render the shots frame by frame in a non-video format, but for now in order to quickly see the result, we will use .mov.
  5. Be sure that you are viewing...
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