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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Lighting


We are now going to look at a very important aspect of the rendering process: the lighting. Without lights, you won't see any objects, as in the real world. Good lighting can be hard to achieve, but it can give a nice atmosphere to the scene. One of the things that is true with a scene with good light is that you won't even notice the lights as they look like natural lighting. In order to get our lighting job done correctly, we are going to add a basic shader to every object in our scene.

Creating a testing material

Let's add a very basic material with Cycles in order to see the effects of the lights. In order to better understand the lights in the next section, we are going to create a blank scene and test our lights on a cube that is laid on a plane:

  1. Let's start by creating a new scene and by adding a plane scaled ten times (S > 10) under the default cube.

  2. We also want to delete the default light and turn the Cycles render engine on.

  3. We aren't going to explore material creation...

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