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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Creation of the simulation of a stack of planks


We will now create our simulation. In any rigid body simulation, the objects have some properties that define them. For instance, you can set their mass, velocity, or simply let gravity act on them as the sole force. In any decent physics engine, you can have static and dynamic objects. A static object is an object that, as its name implies, can't move at all but will be considered in the simulation when collisions occur.

A dynamic object is an object that can receive forces. In Blender, static objects are defined as Passive and dynamic objects as Active.

  1. We will select all our planks, and in the Physics tab, in the left 3D view panel (T), we will press the Add Active button. They will have a green outline.

  2. Now we will set the ground object as passive by pressing the Add Passive button so that the planks don't pass through the house.

    The Physics tab

  3. In order to simulate our stack, we will launch the animation. To do this, we will use the Alt + A...

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