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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Breaking and ageing the elements


It's now time to refine some elements in order to give them an old/destroyed look. This will mainly come from the texturing work that we will do later, but we can still work on the geometry a little bit:

  1. We will begin by working on the stairs. We will delete the side faces that are invisible. (Refer to step 1 in the following screenshot.)

  2. Let's add loop cuts below the angle of each stair. This will allow us to extrude a face in the front direction of the top of each stair. (Refer to step 2 of the following screenshot.)

  3. We will then add two edge loops at the center to add more resolution.

  4. Now with Proportional Editing turned on (O), we can select some vertices on the stairs and move them to break the shape a little bit. (Refer to step 3 of the following screenshot.)

  5. We will now enter the stair ramps object and delete the one on the left. We will have to delete the invisible faces, those that are in the ground and in the house.

  6. After this, we can move the origin...

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