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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Refining the blocking


Now that we have the foundations of our model, we will go into the details by adding more defined objects.

Adding instantiated objects

If we analyze the majority of the houses, we can see that they are mainly composed of repetitive shapes such as windows and doors.

So we will use the techniques that allow us to duplicate objects by instance. This means that if we change the geometry of the source object, all the duplicates will change too. As you may have understood, this is really useful in order to save time: for instance, with UVs. Now, perform the following set of steps:

  1. Let's start with the low wall around the steps. We will add a cube that we will orient with the slope of the stairs.

  2. We will add an edge loop in order to break the slope. Then we will add a thinner piece that recovers the slope. To do this, we will extrude the top faces and scale them appropriately on the same level, and we can redo an extrusion.

  3. In order to mirror the other side of the low wall, we will...

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