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Blender 3D By Example

You're reading from   Blender 3D By Example Design a complete workflow with Blender to create stunning 3D scenes and films step-by-step!

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781785285073
Length 334 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (12) Chapters Close

Preface 1. Straight into Blender! FREE CHAPTER 2. Robot Toy – Modeling of an Object 3. Alien Character – Base Mesh Creation and Sculpting 4. Alien Character – Creating a Proper Topology and Transferring the Sculpt Details 5. Haunted House – Modeling of the Scene 6. Haunted House – Putting Colors on It 7. Haunted House – Adding Materials and Lights in Cycles 8. Rat Cowboy – Learning To Rig a Character for Animation 9. Rat Cowboy – Animate a Full Sequence 10. Rat Cowboy – Rendering, Compositing, and Editing Index

Choosing sculpting over poly modeling


Sculpting allows us to think more about the shape of the object and less about its technical part, such as its topology. So, the goal of this method is to really concentrate on the design part of the object. We won't see the vertices, edges, or polygons. The technique is more efficient when the goal is to reach an organic object. When you model with the tools that we have previously shown to you (the poly modeling method) you need to keep the topology in mind while researching the shape, and it is even more complicated when you have finer details. So what if we want to have a good topology with a sculpture? We have to do a retopology, but you'll see this in the next chapter

Using a pen tablet

When we modeled the Robot Toy in the previous chapter, we used a mouse. While we are sculpting, it's pretty hard to use a mouse because it is not precise according to the process. This is why we use a pen tablet that gives the sensibility needed to get the right...

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