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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the boat simpler


Every time you make a model, you have to decide how much detail you need, and balance that against how many faces and vertices you use. For now, you will make a simpler version:

  1. Press A to deselect all of the control points.

  2. Press theMMB and rotate the view so you can see the top and side of the sloop, as shown in the following screenshots. Look at how complex the surface is.

  3. In the Modifiers subpanel of the Properties window, set Subdivisions: View: to 1, as shown in the following screenshot. Note how much simpler the surface is, compared to the preceding screenshot.

  4. As usual, there is a little more massaging to do. The simpler surface does not have a subdivision in the correct place.

  5. Press Numpad 7 to get the Top view.

  6. Look at where the template shows the edge between the cabin and the cockpit to be, as shown in the following screenshot. You can see that the control points lie over the boundary between the cockpit and cabin, but the edge of the Subdivision...

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