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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — moving the boat in sync with the oars


When you row, you dip the oar in the water and push the boat forward using the oar as a lever. The boat coasts while you are moving the oars back. You are going to create a marker to track that motion. When the oar is in the water, the marker will give you a location for the oar tip. When the oar is out of the water, the width of the marker will show you how far to move the boat while it's coasting:

  1. Press Numpad 3 to get the Side view. Make sure you are on frame 0. Use the Current Editor Type button in the lower left corner of Graph Editor to change Graph Editor to Timeline.

  2. Move your cursor below the boat. PressLMB.

  3. Deselect all the objects, and make a cube. Move the cube so the left corner is just below the blade of the oar as shown in the next screenshot.

  4. Select the boat and make a location keyframe. Do not make a keyframe for the cube.

  5. Move the time to frame 26.

  6. Select the boat and move it in Y so that the oar lines up over the left...

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