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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the blade


Now it's time to make the oar blade itself. The modeling will be a little more complex, so pay close attention to the steps:

  1. Zoom out a little and move the bottom of the oar to the top of the 3D View. Move the mouse to the top of the 3D View. Have at least eight grids below the bottom of the oar.

  2. Press E, and move the new edges down 0.8 units, eight of the grid sections. PressMMB after starting your motion to restrict the motion to Z. Use the Ctrl key while moving the edges for more precision.

  3. Zoom in to the bottom of the oar. Choose the Vertex select mode. Press A to deselect all vertices. PressRMB to select the left vertex, and then Shift+RMB to select the right vertex on the sides at the bottom as seen in the following screenshot:

  4. You don't need to rotate the view, but after selecting the vertices, zoom back out so you can see three or more large grid lines on either side.

  5. Press S, X, and use the mouse to scale them in X. Scale them out by one and a half...

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