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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — controlling channel display with the header


Sometimes you want to be able to see the channels for all the objects when working on one. There is a button that will let you display the F-Curves for all visible objects:

  1. In the 3D View, click on the Camera with theRMB.

  2. In the Graph Editor header there is an arrow button which is highlighted in the following screenshot. Click it with theLMB.

  3. Do it several times and watch the Graph Editor and the Channel Selection Panel.

What just happened?

The arrow button toggles whether only the F-Curves relating to the current object are displayed or whether the F-Curves for all visible objects are displayed. The ghost next to it allows you to display the F-Curve of objects that are not displayed.

Copying, pasting, and deleting keyframes

In addition to creating and modifying the Bézier curve control points, you can move, copy, paste, and delete them.

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