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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — extruding to make the inside of the hull


The first step here is to create an inside for the hull. You will extrude the face without moving it, and shrink it a bit. This will create the basis for the gunwale:

  1. Create a new file, and zoom into the default cube.

  2. Select Wireframe from the Viewport Shading menu on the header, as discussed in the previous chapter.

  3. Press the Tab key for Edit Mode.

  4. Choose Face Selection mode from the header. It is the orange parallelogram, as discussed in the previous chapter.

  5. Select the top face with theRMB.

  6. Press the E key to extrude the face, then immediately press Enter.

  7. Move the mouse away from the cube. Press the S key to scale the face with the mouse. While you are scaling it, press Shift+Ctrl, and scale it to 0.92. Watch the scaling readout in the 3D View header. This will be forming the hull of the boat.

  8. Press Numpad 1 to change to the Front view, and press 5 on the Numpad to show the Ortho view. Move the cursor a little above the top of the...

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