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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Toc

Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating a wood material with procedurals


In this recipe we will create a generic wood material; in case you need a particular kind of wood, this shader can be easily adapted:

Getting ready

Start Blender and load the file 1301OS_04_start.blend.

How to do it...

Now we are going to create the material:

  1. Click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material Wood.

  2. Switch the Diffuse shader with a Mix Shader node. In the first Shader slot select a Diffuse BSDF shader, in the second Shader slot select Glossy BSDF. Set the Glossy node's Roughness to 0.300.

  3. Add a Fresnel node (Press Shift + A and go to Input | Fresnel) and a Mix node (Press Shift + A and go to Color | Mix). Set the IOR value of the Fresnel node to 2.000 and connect its output to the Color1 input socket of the Mix node; set the Mix node's Fac value to 0.900 and the Blend Type to Multiply. Connect the Multiply node output to the Fac input socket of the Mix Shader node.

  4. Add a frame...

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