Frequently asked questions
Here is a question that might be on your mind:
Q1) Are there any better ways of doing collision detection?
A) Yes. There are lots more ways to do collision detection, including but not limited to the following:
- You can divide objects up into multiple rectangles that fit the shape of the sprite better. It is perfectly manageable for C++ to check on thousands of rectangles in each frame. This is especially the case when you use techniques such as neighbor checking to reduce the number of tests that are necessary for each frame.
- For circular objects, you can use the radius overlap method.
- For irregular polygons, you can use the passing number algorithm.
You can review all of these techniques, if you wish, by taking a look at the following links:
- Neighbor checking: http://gamecodeschool.com/essentials/collision-detection-neighbor-checking/
- Radius overlap method: http://gamecodeschool.com/essentials/collision...