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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions – Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics 5. Collisions, Sound, and End Conditions – Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management – Making Better Use of OOP 13. Advanced OOP – Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Polymorphism

Polymorphism allows us to write code that is less dependent on the types we are trying to manipulate. This can make our code clearer and more efficient. Polymorphism means different forms. If the objects that we code can be more than one type of thing, then we can take advantage of this.

Note

What does polymorphism mean to us? Boiled down to its simplest definition, polymorphism is this: any sub-class can be used as part of the code that uses the super-class. This means we can write code that is simpler and easier to understand and also easier to modify or change. Also, we can write code for the super-class and rely on the fact that no matter how many times it is sub-classed, within certain parameters, the code will still work.

Let's discuss an example.

Suppose we want to use polymorphism to help write a zoo management game where we have to feed and tend to the needs of animals. We will probably want to have a function such as feed. We will also probably want to pass...

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