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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Building the Main mode and menu

In this section, we will set up the main mode app to handle user interactions, including face filter selections from a main menu. To do this, we first need to create a changeable face prefab that can be told which facial features to display. We'll write a FaceMainMode script that displays the main UI panel and passes change requests from the user to the face object. Then, we'll make a main menu with a set of horizontally scrolling buttons that the user can tap to change face filters.

Creating a changeable face prefab

To create a face prefab that we can use for dynamically changing filters during runtime, we'll start with an empty game object with an AR Face component, and add a script for setting the contained prefab object. Use the following steps:

  1. In the Project window, right-click in your Prefabs/ folder and choose Create | Prefab. Rename it Changeable Face Prefab.
  2. Click Open Prefab to begin editing.
  3. With the...
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