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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Adding PlaceObject-mode with instructional UI

When the user picks an object from the main menu, the app will enable PlaceObject-mode. For this mode, we need a UI panel to prompt the user to tap the screen to place the object. Let's create the UI panel first.

Creating the PlaceObject UI panel

The PlaceObject UI panel should be similar to the Scan UI one, so we can duplicate and modify it using the following steps:

  1. In the Hierarchy window, unfold the UI Canvas.
  2. Right-click the Scan UI game object and select Duplicate. Rename the new object PlaceObject UI.
  3. Unfold PlaceObject UI and select its child Animated Prompt.
  4. In the Inspector, set the Animated Prompt | Instruction to Tap To Place. The resulting component is shown in the following screenshot:

    Figure 5.4 – Animated Prompt settings for the PlaceObject UI panel

  5. Now we add the panel to the UI Controller.

    In the Hierarchy, select the UI Canvas object.

  6. In the Inspector, at the bottom-right of...
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