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Augmented Reality with Kinect

You're reading from   Augmented Reality with Kinect If you know C/C++ programming, then this book will give you the ability to develop augmented reality applications with Microsoft's Kinect. By the end of the course you will have created a complete game.

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849694384
Length 122 pages
Edition 1st Edition
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Author (1):
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Rui Wang Rui Wang
Author Profile Icon Rui Wang
Rui Wang
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Toc

Sending cursors to external applications


In the last example of this chapter, we are going to make some use of the cursors we obtained from the skeleton data. As there are many other applications developed with only the mouse and keyboard as main input devices, it is sometimes meaningful to synthesize keyboard inputs, mouse motions, and button clicks, and send them to these applications for the purpose of providing more interaction methods.

A cool example, which we will be implementing here, is to convert the cursor data from Kinect to Windows mouse information so that we can use motion-sense techniques to control common operation systems. Other useful ideas include converting the cursors to the TUIO protocol (a unified framework for tangible multitouch surfaces) and use them for remote controls, or communicating with some famous multimedia software such as VVVV and Max/MSP.

Emulating Windows mouse with cursors

This recipe will be slightly different from the previous ones. It won't render anything...

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