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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Loading a scene


As mentioned, we won't have time to look at the code changes in the level of detail we previously did. Yet, we don't want to entirely miss important coding patterns, which means we will still review sections or lines of code of importance. In this first import of the GameManager script, the important section of code we want to review is just how the scene is loaded. Perform the following instructions to review the code:

  1. Open the GameManager script from the Project window by locating the file in the Assets/FoodyGo/Scripts/Managers folder and double-clicking on it. This will open the editor of your choice, or MonoDevelop as the default.
  2. Scroll down to the DisplaySplashScene method. This section of code shows the important patterns we want to highlight. The method is shown here for those not able to open a script editor:

            //display the Splash scene and then load the game start scene 
            IEnumerator DisplaySplashScene() 
            { 
              SceneManager...
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