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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Chapter 3. Making the Avatar

Every game needs some element that denotes the player's presence and point of interaction with the game's virtual world. This element could be a car in a racing game, a worm in a maze game, hands and a weapon in an FPS, or an animated character in an adventure or role-playing game. We will use the latter, an animated character, to denote our player's avatar and location in the game using a third person-perspective camera to showcase the character's movement, around the real world map. This should give our players a good immersive game experience that will make our game fun to play.

Unlike the previous chapters where we spent some time discussing the background and the terminology, in this chapter, we will dive right into Unity and start to add the player avatar. In this entire chapter, we will discuss new game development concepts and cover the following topics:

  • Importing standard Unity assets
  • 3D animated characters
  • Third-person controller...
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