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Artificial Intelligence for Robotics

You're reading from   Artificial Intelligence for Robotics Build intelligent robots using ROS 2, Python, OpenCV, and AI/ML techniques for real-world tasks

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781805129592
Length 344 pages
Edition 2nd Edition
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Author (1):
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Francis X. Govers III Francis X. Govers III
Author Profile Icon Francis X. Govers III
Francis X. Govers III
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Building Blocks for Robotics and Artificial Intelligence
2. Chapter 1: The Foundation of Robotics and Artificial Intelligence FREE CHAPTER 3. Chapter 2: Setting Up Your Robot 4. Chapter 3: Conceptualizing the Practical Robot Design Process 5. Part 2: Adding Perception, Learning, and Interaction to Robotics
6. Chapter 4: Recognizing Objects Using Neural Networks and Supervised Learning 7. Chapter 5: Picking Up and Putting Away Toys using Reinforcement Learning and Genetic Algorithms 8. Chapter 6: Teaching a Robot to Listen 9. Part 3: Advanced Concepts – Navigation, Manipulation, Emotions, and More
10. Chapter 7: Teaching the Robot to Navigate and Avoid Stairs 11. Chapter 8: Putting Things Away 12. Chapter 9: Giving the Robot an Artificial Personality 13. Chapter 10: Conclusions and Reflections 14. Answers 15. Index 16. Other Books You May Enjoy Appendix

The basic principle of robotics and AI

AI applied to robotics development requires a different set of skills from you, the robot designer or developer. You may have made robots before. You probably have a quadcopter or a 3D printer (which is, in fact, a robot). The familiar world of Proportional-Integral-Derivative (PID) controllers, sensor loops, and state machines is augmented by Artificial Neural Networks (ANNs), expert systems, genetic algorithms, and searching path planners. We want a robot that does not just react to its environment as a reflex action but has goals and intent – and can learn and adapt to the environment and is taught or trained rather than programmed. Some of the problems we can solve this way would be difficult, intractable, or impossible otherwise.

What we are going to do in this book is introduce a problem – picking up toys in a playroom – that we will use as our example throughout the book as we learn a series of techniques for applying AI to our robot. It is important to understand that, in this book, the journey is far more important than the destination. At the end of the book, you should have gained some important skills with broad applicability, not just learned how to pick up toys.

What we are going to do is first provide some tools and background to match the infrastructure that was used to develop the examples in the book. This is both to provide an even playing field and to not assume any practical knowledge on your part. To execute some of the advanced neural networks that we are going to build, we will use the GPUs in the Jetson.

In the rest of this chapter, we will discuss some basics about robotics and AI, and then proceed to develop two important tools that we will use in all of the examples in the rest of the book. We will introduce the concept of soft real-time control, and then provide a framework, or model, for creating autonomy for our robot called the Observe-Orient-Decide-Act (OODA) loop.

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Artificial Intelligence for Robotics - Second Edition
Published in: Mar 2024
Publisher: Packt
ISBN-13: 9781805129592
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