In this chapter, we will be exploring augmented reality (AR) using Xamarin.Forms. We will be using custom renderers to inject platform-specific code, UrhoSharp to render the scene and handle input, and MessagingCenter to pass internal messages around in the app.
The following topics will be covered in this chapter:
- Setting up a project
- Using ARKit
- Using ARCore
- Learning how to use UrhoSharp to render graphics and handle input
- Using custom renderers to inject platform-specific code
- Using MessagingCenter to send messages