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Xamarin Mobile Development for Android Cookbook

You're reading from   Xamarin Mobile Development for Android Cookbook Over 80 hands-on recipes to unleash full potential for Xamarin in development and monetization of feature-packed, real-world Android apps

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784398576
Length 456 pages
Edition 1st Edition
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Author (1):
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Matthew Leibowitz Matthew Leibowitz
Author Profile Icon Matthew Leibowitz
Matthew Leibowitz
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Table of Contents (15) Chapters Close

Preface 1. Working with Xamarin.Android FREE CHAPTER 2. Showing Views and Handling Fragments 3. Managing App Data 4. Presenting App Data 5. Communicating with the Outside World 6. Using Background Tasks 7. Notifying Users 8. Interacting with Other Apps 9. Presenting Multimedia 10. Responding to the User 11. Connecting to Wearables 12. Adding In-App Billing 13. Publishing Apps Index

Reading bundled assets and resources

Almost all apps include some sort of content with the app package; it can be a database, image, or just plain text.

How to do it...

We can only get read-only access to bundled assets and resources but that is often all that is needed, as most app data comes from other sources such as the Internet or device sensors. We will create and add three basic types or resources by performing the following steps:

  1. Starting with assets, create a folder named Assets at the root of the project.
  2. Create a new file in the new Assets folder and save some text into that file, for example, a file named MyAsset.txt with the following contents:
    Hello Asset World!
  3. Now, mark the file as an asset by selecting the file. In the Properties pane, select AndroidAsset from the Build action dropdown.
  4. Next, for raw resources, create a folder named raw in the Resources folder.
  5. In the new raw folder, again create and save any text file, for example, a file named MyRaw.txt with the following contents...
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