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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Texture wrapping


In the previous section, we used texParameteri to set the filter mode for textures, but as you might expect from the generic function name, that's not all that it can do. Another texture behavior that we can manipulate is the texture wrapping mode.

Texture wrapping describes the behavior of the sampler when the texture coordinates fall outside the range of 0-1.

The wrapping mode can be set independently for both the S and T coordinates, so changing the wrapping mode typically takes two calls:

gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);

Here we're setting both the S and T wrapping modes for the currently bound texture to CLAMP_TO_EDGE, the effects of which we will see in a moment.

As with texture filters, it's easiest to demonstrate the effects of the different wrapping modes via an example and then discuss the results. Let's open up your browser again for another demonstration.

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