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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

ESSL—OpenGL ES Shading Language


OpenGL ES Shading Language (ESSL) is the language in which we write our shaders. Its syntax and semantics are very similar to C/C++. However, it has types and built-in functions that make it easier and more intuitive to manipulate vectors and matrices. In this section, we will cover the basics of ESSL so we can start using it right away.

Note

This section is a summary of the official GLSL ES specification. It is a subset of GLSL (the shading language for OpenGL).

You can find the complete reference at http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf

Storage qualifier

Variable declarations may have a storage qualifier specified in front of the type:

  • attribute: Linkage between a vertex shader and a WebGL application for per-vertex data. This storage qualifier is only legal inside the vertex shader.

  • uniform: Value does not change across the object being processed, and uniforms form the linkage between a shader and a WebGL application...

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