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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Rendering a full-screen quad for post-processing

Image processing is another class of techniques commonly used in 3D graphics. Human eyes perceive the world around us in a way that is almost impossible to simulate directly. There are many effects which cannot be displayed by just drawing a geometry. For example, bright areas seem larger than dark areas (this is usually referred to as bloom); objects seen at our focus point are sharp, but the further from the focus distance, these objects become more fuzzy or blurred (we call this effect a depth of field); color can be perceived differently during the day and at night, when with very little lighting, everything seems more blueish.

These phenomena are easily implemented as post-processing effects. We render the scene normally into an image. After that, we perform another rendering, this time taking the data stored in an image and processing it according to a chosen...

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