Summary
In this chapter, you have started to understand some Unreal Engine terminology and created your first Unreal Engine project. With that, you now know how to add free (or paid) Marketplace content to your Unreal Engine projects, and have learned why organizing the Outliner and the Content Browser using folders is an important workflow for any Unreal Engine project. Furthermore, you have also gained the knowledge of how easy it is to import 3D objects and Textures into Unreal Engine and how to create a simple custom Stars Material.
In the upcoming chapters, we will be revisiting this Level to add Textures, Materials, and camera animation. Specifically, in the next chapter, we will learn about the Quixel Bridge library and Quixel Megascans assets to enhance the planet’s environment.