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Unreal Engine Virtual Reality Quick Start Guide

You're reading from   Unreal Engine Virtual Reality Quick Start Guide Design and Develop immersive virtual reality experiences with Unreal Engine 4

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789617405
Length 178 pages
Edition 1st Edition
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Author (1):
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Jessica Plowman Jessica Plowman
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Jessica Plowman
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Locomotion, Design, and Starting Our Project

With our knowledge of the current state of VR technology and game development, we may now begin working on our first title. As we mentioned in Chapter 1, Introducing VR Technology in Unreal Engine 4, Server 17 puts the player in the role of an intrepid hacker in search of the truth in a corrupt dystopian future. Everyone has secrets, and some will pay big sums of money for the secrets of others. In design terms, this means we're going to create a puzzle game in which the player solves puzzles and uses different tools to crack open different puzzle boxes that represent computer servers on a network. Through the building of this simple game, we'll address all of the steps of VR game design with the goal of arming you with the tools and know-how to begin work on your own title. The first step in the process is design and, for...

You have been reading a chapter from
Unreal Engine Virtual Reality Quick Start Guide
Published in: Feb 2019
Publisher: Packt
ISBN-13: 9781789617405
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