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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Recompiling C++ projects

Whenever you make changes to your C++ project, including code changes, adding new source files, and removing unused source files, you need to recompile the C++ project.

The simplest and most straightforward way is to click the Recompile and Reload button in the bottom-right corner of the UE editor:

Figure 5.8 – The Recompile and Reload button recompiles and reloads C++ code for game systems on the fly

Figure 5.8 – The Recompile and Reload button recompiles and reloads C++ code for game systems on the fly

Sometimes, this may not work because of the addition or removal of classes from the project. If this is the case, you can close the UE editor and build the project or the solution in Visual Studio.

If you manually delete source files in File Explorer, you should regenerate the Visual Studio project files before recompiling. To complete this task, find your Pangaea.uproject file in File Explorer, right-click on the .uproject file, and choose Generate Visual Studio project files from the pop-up menu:

Figure 5.9 – Generating Visual Studio project files ...
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