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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Toc

Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Navigating the Unreal Engine UI

Welcome to the Unreal Engine User Interface! It can be a bit overwhelming at first but, fear not, all will be explained. By the end of this book you will be very familiar with the layout and workings of this engine view. Now, for the sake of brevity, I will hand your Unreal education over to the Epic team for a short moment. In the top right-hand corner of the window next to the name of the project you should see a grey academia cap flashing green.

Navigating the Unreal Engine UI

Clicking this cap will start a short tutorial that will familiarize you with the engine's layouts and panels. I am leaving this up to Unreal as the introductory tutorials are succinct and efficient at bringing you up to scratch with the editor layout and camera controls. This gives us more time to get to the juicy learning!

Once you have completed this introductory tutorial you will be guided to the tutorial home panel. Here you will be able to find a list of simple tutorials that will help familiarize you with the different features of the engine, could you please complete the two tutorials under the Basics category. Feel free to utilize the other tutorials during the course of the book. I will likely be covering almost all of the topics covered in the tutorials but they may prove useful as an additional learning resource. Now that Epic has taught you how to view its engine, it is now time to teach you how to use the engine!

You have been reading a chapter from
Unreal Engine 4.X By Example
Published in: Jul 2016
Publisher: Packt
ISBN-13: 9781785885532
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