Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
timer SALE ENDS IN
0 Days
:
00 Hours
:
00 Minutes
:
00 Seconds
Unreal Engine 4 Virtual Reality Projects
Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 Virtual Reality Projects: Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

eBook
€22.99 €25.99
Paperback
€32.99
Subscription
Free Trial
Renews at €18.99p/m

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Redeem a companion digital copy on all Print orders
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Table of content icon View table of contents Preview book icon Preview Book

Unreal Engine 4 Virtual Reality Projects

Chapter 1. Thinking in VR

"All reality is virtual.That's a strong statement, and it's not obvious if you haven't thought about it before, so I'll say it again—the reality we experience is a construct in our minds, based on highly incomplete data. It generally matches the real world well, which isn't surprising, evolutionarily speaking, but it's not a literal reflection of reality—it's just an inference of the most probable state of the world, given what we know at any one time."Michael Abrash, Chief Scientist at Oculus

"The most important thing about a technology is how it changes people."Jaron Lanier, founder of VPL research, VR pioneer, and interdisciplinary scientist at Microsoft Research

Welcome to the virtual world. (It's bigger on the inside.)

In this book, we're going to explore the process of creating VR applications, games, and experiences using Unreal Engine 4. We'll spend some time looking at what VR is and what we can do to design effectively for the medium, and then, from there, we'll move on to demonstrate these concepts in depth using the Unreal Engine to craft VR projects that illustrate and explore these techniques and ideas.

Every chapter will revolve around a hands-on project, beginning with basics such as setting up your development environment and creating your first test applications in VR, and moving on from there into increasingly in-depth explorations of what you can do in VR and how you can use Unreal Engine 4 to do it. In each project, we'll walk you through the process of building a project that demonstrates a specific topic in VR and explain the methods used and, in some cases, demonstrate a few alternatives. It's important to us, as you build these projects, that you come away not just knowing how to do the things we describe, but also why we do them this way, so you can use what you've learned as a launchpad to plan and execute your own work.

In this first chapter, we'll look at what VR is and a few of the many ways it's currently used in a wide range of fields. We'll talk about the two most important concepts in VR: immersion and presence, and how understanding what these are and how they work will help you to make better experiences for your users. We'll lay out a collection of best practices for developing immersive and engaging VR experiences, and talk about some of the unique challenges posed by VR development. Finally, we'll pull this knowledge together and dig into a method for planning and executing a VR project's design. 

In brief, this chapter is going to take us through the following topics:

  • What is virtual reality?
  • What can we do in VR?
  • Immersion and presence
  • Best practices for VR
  • Planning your VR project
Left arrow icon Right arrow icon
Download code icon Download Code

Key benefits

  • Learn about effective VR design and develop virtual reality games and applications for every VR platform
  • Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players
  • Learn about multiplayer networking and how to extend the engine using plugins and asset packs

Description

Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR. This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine. Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.

Who is this book for?

This book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.

What you will learn

  • Understand design principles and concepts for building VR applications
  • Set up your development environment with Unreal Blueprints and C++
  • Create a player character with several locomotion schemes
  • Evaluate and solve performance problems in VR to maintain high frame rates
  • Display mono and stereo videos in VR
  • Extend Unreal Engine s capabilities using various plugins
Estimated delivery fee Deliver to Latvia

Premium delivery 7 - 10 business days

€25.95
(Includes tracking information)

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Apr 30, 2019
Length: 632 pages
Edition : 1st
Language : English
ISBN-13 : 9781789132878
Languages :
Tools :

What do you get with Print?

Product feature icon Instant access to your digital copy whilst your Print order is Shipped
Product feature icon Paperback book shipped to your preferred address
Product feature icon Redeem a companion digital copy on all Print orders
Product feature icon Access this title in our online reader with advanced features
Product feature icon DRM FREE - Read whenever, wherever and however you want
OR
Modal Close icon
Payment Processing...
tick Completed

Shipping Address

Billing Address

Shipping Methods
Estimated delivery fee Deliver to Latvia

Premium delivery 7 - 10 business days

€25.95
(Includes tracking information)

Product Details

Publication date : Apr 30, 2019
Length: 632 pages
Edition : 1st
Language : English
ISBN-13 : 9781789132878
Languages :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
€18.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
€189.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts
€264.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just €5 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total 98.97
Unreal Engine 4.x Scripting with C++ Cookbook
€32.99
Hands-On Artificial Intelligence with Unreal Engine
€32.99
Unreal Engine 4 Virtual Reality Projects
€32.99
Total 98.97 Stars icon

Table of Contents

12 Chapters
Thinking in VR Chevron down icon Chevron up icon
Setting Up Your Development Environment Chevron down icon Chevron up icon
Hello World - Your First VR Project Chevron down icon Chevron up icon
Getting Around the Virtual World Chevron down icon Chevron up icon
Interacting with the Virtual World - Part I Chevron down icon Chevron up icon
Interacting with the Virtual World - Part II Chevron down icon Chevron up icon
Creating User Interfaces in VR Chevron down icon Chevron up icon
Building the World and Optimizing for VR Chevron down icon Chevron up icon
Displaying Media in VR Chevron down icon Chevron up icon
Creating a Multiplayer Experience in VR Chevron down icon Chevron up icon
Taking VR Further - Extending Unreal Engine Chevron down icon Chevron up icon
Where to Go from Here Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Full star icon Half star icon 4.6
(18 Ratings)
5 star 83.3%
4 star 0%
3 star 11.1%
2 star 0%
1 star 5.6%
Filter icon Filter
Top Reviews

Filter reviews by




Jonona Jun 29, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
I am about halfway through this book so far, and already it has propelled my knowledge farther than other resources. Just the thorough discussion of locomotion by itself justifies the cost of the book. The true value though is found in the way the authors take the time to explain why things are being done, not just how. A lot of books become obsolete rather quickly because UE4 changes so fast. But this book's philosophy of explaining why things are done will make it useful long after the engine version changes. It doesn't depend on outside tools, just sticks to the engine.The verdict: Give a man a fish, and you feed him for a day. Teach a man to fish, and you feed him for a lifetime.
Amazon Verified review Amazon
Rohit Aug 08, 2022
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a very great book. I got to know a lot from this. Thank But I have a question*Is this also for Oculus quest 2?*
Amazon Verified review Amazon
P. Rerksanant Feb 11, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
More details and cleary, easy to follow and understand.
Amazon Verified review Amazon
Dino Feb 15, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
A fantastic book. Very clear and easy to follow, gives a great introduction to developing VR in Unreal and at the same time introduces lots of the fundamentals of Blueprint design in general. the authors also focus on good coding practice.The only negative point I have is that on the front cover it mentions C++ but the book is almost totally focussed on Blueprint coding, so if you specifically want to learn C++ coding for Unreal you would need another book.
Amazon Verified review Amazon
cybereality Feb 06, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book right here is gold for anyone wanting to get into virtual reality development with Unreal. There is not a lot of handholding, you are expected to understand the basics of using Unreal to get the most out of the book. Rather than trying to explain programming fundamentals or UE4 basic functionality, the authors instead jump straight into actual VR development. That said, they do show how to setup your development environment at the start, but this is mostly for completeness. The book is about VR specifically, which is great because there are already tons of resources for general development that are not repeated here.Contained in the text a 11 chapters, each building upon each other for how to work with VR in the context of Unreal Engine. We learn about thinking in VR and the established concepts, setting up the dev environment, using a basic VR template and exporting for mobile VR. Navigation and moving around. Interacting with your hands. User interface considerations and solutions. Building in VR. Playing media, including 360 and stereo 3D video. Multiplayer, and more. I’d consider this quite a complete survey and I’m happy the authors stuck to VR only and did not dilute the text with general information.So overall, I’d consider this book a big success. If you’re looking to get into VR with Unreal Engine, this is the ticket. It is well explained, not confusing at all, and does cover the most essential aspects of creating for virtual reality. Mack and Ruud also spend a good amount of time explaining certain considerations you need to do with respect to VR, such as special locomotion methods to avoid sickness, as well as the performance limits of mobile VR hardware. This is an almost flawless execution and should not be missed.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is the digital copy I get with my Print order? Chevron down icon Chevron up icon

When you buy any Print edition of our Books, you can redeem (for free) the eBook edition of the Print Book you’ve purchased. This gives you instant access to your book when you make an order via PDF, EPUB or our online Reader experience.

What is the delivery time and cost of print book? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela
What is custom duty/charge? Chevron down icon Chevron up icon

Customs duty are charges levied on goods when they cross international borders. It is a tax that is imposed on imported goods. These duties are charged by special authorities and bodies created by local governments and are meant to protect local industries, economies, and businesses.

Do I have to pay customs charges for the print book order? Chevron down icon Chevron up icon

The orders shipped to the countries that are listed under EU27 will not bear custom charges. They are paid by Packt as part of the order.

List of EU27 countries: www.gov.uk/eu-eea:

A custom duty or localized taxes may be applicable on the shipment and would be charged by the recipient country outside of the EU27 which should be paid by the customer and these duties are not included in the shipping charges been charged on the order.

How do I know my custom duty charges? Chevron down icon Chevron up icon

The amount of duty payable varies greatly depending on the imported goods, the country of origin and several other factors like the total invoice amount or dimensions like weight, and other such criteria applicable in your country.

For example:

  • If you live in Mexico, and the declared value of your ordered items is over $ 50, for you to receive a package, you will have to pay additional import tax of 19% which will be $ 9.50 to the courier service.
  • Whereas if you live in Turkey, and the declared value of your ordered items is over € 22, for you to receive a package, you will have to pay additional import tax of 18% which will be € 3.96 to the courier service.
How can I cancel my order? Chevron down icon Chevron up icon

Cancellation Policy for Published Printed Books:

You can cancel any order within 1 hour of placing the order. Simply contact customercare@packt.com with your order details or payment transaction id. If your order has already started the shipment process, we will do our best to stop it. However, if it is already on the way to you then when you receive it, you can contact us at customercare@packt.com using the returns and refund process.

Please understand that Packt Publishing cannot provide refunds or cancel any order except for the cases described in our Return Policy (i.e. Packt Publishing agrees to replace your printed book because it arrives damaged or material defect in book), Packt Publishing will not accept returns.

What is your returns and refunds policy? Chevron down icon Chevron up icon

Return Policy:

We want you to be happy with your purchase from Packtpub.com. We will not hassle you with returning print books to us. If the print book you receive from us is incorrect, damaged, doesn't work or is unacceptably late, please contact Customer Relations Team on customercare@packt.com with the order number and issue details as explained below:

  1. If you ordered (eBook, Video or Print Book) incorrectly or accidentally, please contact Customer Relations Team on customercare@packt.com within one hour of placing the order and we will replace/refund you the item cost.
  2. Sadly, if your eBook or Video file is faulty or a fault occurs during the eBook or Video being made available to you, i.e. during download then you should contact Customer Relations Team within 14 days of purchase on customercare@packt.com who will be able to resolve this issue for you.
  3. You will have a choice of replacement or refund of the problem items.(damaged, defective or incorrect)
  4. Once Customer Care Team confirms that you will be refunded, you should receive the refund within 10 to 12 working days.
  5. If you are only requesting a refund of one book from a multiple order, then we will refund you the appropriate single item.
  6. Where the items were shipped under a free shipping offer, there will be no shipping costs to refund.

On the off chance your printed book arrives damaged, with book material defect, contact our Customer Relation Team on customercare@packt.com within 14 days of receipt of the book with appropriate evidence of damage and we will work with you to secure a replacement copy, if necessary. Please note that each printed book you order from us is individually made by Packt's professional book-printing partner which is on a print-on-demand basis.

What tax is charged? Chevron down icon Chevron up icon

Currently, no tax is charged on the purchase of any print book (subject to change based on the laws and regulations). A localized VAT fee is charged only to our European and UK customers on eBooks, Video and subscriptions that they buy. GST is charged to Indian customers for eBooks and video purchases.

What payment methods can I use? Chevron down icon Chevron up icon

You can pay with the following card types:

  1. Visa Debit
  2. Visa Credit
  3. MasterCard
  4. PayPal
What is the delivery time and cost of print books? Chevron down icon Chevron up icon

Shipping Details

USA:

'

Economy: Delivery to most addresses in the US within 10-15 business days

Premium: Trackable Delivery to most addresses in the US within 3-8 business days

UK:

Economy: Delivery to most addresses in the U.K. within 7-9 business days.
Shipments are not trackable

Premium: Trackable delivery to most addresses in the U.K. within 3-4 business days!
Add one extra business day for deliveries to Northern Ireland and Scottish Highlands and islands

EU:

Premium: Trackable delivery to most EU destinations within 4-9 business days.

Australia:

Economy: Can deliver to P. O. Boxes and private residences.
Trackable service with delivery to addresses in Australia only.
Delivery time ranges from 7-9 business days for VIC and 8-10 business days for Interstate metro
Delivery time is up to 15 business days for remote areas of WA, NT & QLD.

Premium: Delivery to addresses in Australia only
Trackable delivery to most P. O. Boxes and private residences in Australia within 4-5 days based on the distance to a destination following dispatch.

India:

Premium: Delivery to most Indian addresses within 5-6 business days

Rest of the World:

Premium: Countries in the American continent: Trackable delivery to most countries within 4-7 business days

Asia:

Premium: Delivery to most Asian addresses within 5-9 business days

Disclaimer:
All orders received before 5 PM U.K time would start printing from the next business day. So the estimated delivery times start from the next day as well. Orders received after 5 PM U.K time (in our internal systems) on a business day or anytime on the weekend will begin printing the second to next business day. For example, an order placed at 11 AM today will begin printing tomorrow, whereas an order placed at 9 PM tonight will begin printing the day after tomorrow.


Unfortunately, due to several restrictions, we are unable to ship to the following countries:

  1. Afghanistan
  2. American Samoa
  3. Belarus
  4. Brunei Darussalam
  5. Central African Republic
  6. The Democratic Republic of Congo
  7. Eritrea
  8. Guinea-bissau
  9. Iran
  10. Lebanon
  11. Libiya Arab Jamahriya
  12. Somalia
  13. Sudan
  14. Russian Federation
  15. Syrian Arab Republic
  16. Ukraine
  17. Venezuela