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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Chapter 9. Some Extra Useful Nodes

Unreal has many different and useful nodes, some of which we've already seen, while others are still left to be explored. It would probably be over-ambitious to try and cover them all, given the huge amount of nodes and functionalities at our fingertips. However accurate that might be, it's also true that the more nodes and examples we see, the better prepared we'll be when we are tasked with creating a new material. That being the case, we'll take a final look at some of the useful nodes that we haven't had the chance to explore so far that can be immensely helpful under certain circumstances.

In this chapter, we will cover the following recipes:

  • Adding randomness to identical models
  • Adding dirt to occluded areas
  • Matching texture coordinates across multiple meshes
  • Adjusting material complexity through quality switches
  • Using interior cubemaps to texture the interior of a building
  • Using fully procedural noise patterns
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