Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

Arrow left icon
Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
Arrow right icon
View More author details
Toc

Blueprint Nativization

Unreal Engine 4 has the ability to convert Blueprints into C++ code when packaging the game through Blueprint Nativization. It is disabled by default and unnecessary in most cases, but if you're trying to squeeze every bit of performance out of your project, you may consider doing this, if converting your code into C++ yourself isn't an option.

To enable Blueprint Nativization, go to Edit | Project Settings. In the Project | Packaging section, there will be a Blueprints section near the bottom. There are two options that we'll need to look at, as follows:

At the top, we have the Blueprint Nativization Method. By default this is disabled, but there are two other options:

  • Inclusive: This will nativize all Blueprint assets
  • Exclusive: This will only nativize Blueprint assets that are specified in the List of Blueprint assets to nativize option...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime