Kismet actions
As far as the class tree goes, Kismet classes are not created under Actor. In UnCodeX, if we take a look way down under Object we'll see a class called SequenceObject . This is where all of the Kismet classes are created. Underneath SequenceObject, we can see SequenceOp where Actions, Events, and Conditions are, and SequenceVariable where the Bools, Floats, and other data types are located.
Creating Kismet actions
For this section of the chapter, we're going to look at the SequenceAction, how it works, and how to create our own.