Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide

You're reading from   Unreal Development Kit Game Programming with UnrealScript: Beginner's Guide Create games beyond your imagination with the Unreal Development Kit

Arrow left icon
Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691925
Length 466 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Unreal Development Kit Game Programming with UnrealScript
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Project Setup and Test Environments FREE CHAPTER 2. Storing and Manipulating Data 3. Understanding the Class Tree 4. Making Custom Classes 5. Using Functions 6. Using States to Control Behavior 7. Working with Kismet 8. Creating Multiplayer Games 9. Debugging and Optimization 10. Odds and Ends Pop Quiz Answers Index

Time for action – Using structs


Going back to our basket of kittens example, what if there were other things in the basket besides kittens? How would we represent them?

  1. Let's create a struct at the top of our AwesomeActor class and put a few things in it.

    struct Basket
    {
        var string BasketColor;
        var int NumberOfKittens, BallsOfString;
        var float BasketSize;
    };

    Now we have two types of items in the basket as well as some variables to describe the basket itself.

  2. Now we need a variable of that struct so we can use it:

    var Basket MyBasket;
  3. Now we can change the values in our PostBeginPlay function.

    function PostBeginPlay()
    {
        MyBasket.NumberOfKittens = 4;
        MyBasket.BasketColor = "Yellow";
        MyBasket.BasketSize = 12.0;
        MyBasket.BallsOfString = 2;}

    That seems easy enough to handle. Let's try something a bit more complex.

  4. I heard you like structs, so we'll Inception-ize it by adding a struct inside a struct.

    struct SmallBox
    {
        var int Chocolates;
        var int Cookies;
    };
  5. Now let's...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image