DLLBind
DLLBind gives us a way to interact with code outside of the UDK. It is not a replacement for UnrealScript, but lets us extend the functionality if we find we need to. As an example, as UnrealScript's only interaction with files is through the ini
's by way of config
variables, creating a save game system might be complicated or easily hacked. By using DLLBind, we can send calls to an external file to take care of that. Let's take a look at a simple DLL interaction.