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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
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Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Removing the loading hints and similar articles


Quickly getting rid of all the peripheral text and imagery that wraps around a given level, especially in console mode, is not easy. A few options exist for removing the more distracting elements such as splash screens and menus. You may want to do this if you wish to show your work without any artwork made by someone else getting in the way of your own. One method is called destructive editing , where your delete or blank out assets at the source, and this isn't as safe as it is quick. Instead you can provide your own menus, splash, and UI by extending on the classes that call up the default ones.

How to do it...

Removing the console mode videos during map loading

  1. Open C:\UDK\~\UDKGame\Config\DefaultEngine.INI.

  2. Press Ctrl + F and search for [FullScreenMovie], which should expose the startup and loadmap references.

  3. Comment out the entries as follows:

     [FullScreenMovie]
    //+StartupMovies=UDKFrontEnd.UDK_loading
    //+LoadMapMovies=UDKFrontEnd.UDK_loading...
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