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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Exploring 'following' and 'attracting' behaviors


Suppose you have to guide an AI Bot from one location to another, but don't want to use a set path or ideal path based on PathNodes. The problems that can occur with having the Bot flexibly follow your position are as follows:

  • The Bot can get stuck against geometry and lose its trace on you

  • The Bot can block you as it encroaches on your position, in a corner especially

  • The Bot may require respawning at its location and this can create a jitter

  • The Bot can run out of the level trying to arrive at your location

If a level is flat, free of obstructions, and only needs a short time period, following behaviour will be easier to set up than if it involves climbing, moving obstacles and has interrupted or lengthy following times. Since there will never be a single way that will work in every case, we're going to focus on an example that provides an approach to each of the problems above. It not only requires the Bot to move to the player, but also has...

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