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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Animating PointLights in Matinee to mimic texture animation


In this recipe we'll animate PointLights associated with a lamp asset, a model with a flickering texture, so that the light emitted in the scene also appears to flicker. We'll do this using Matinee, and in particular the Constant interpolation mode of a set of noisily keyed values.

Getting ready

Open the map Packt_04_MatineeFlicker_Start.UDK. This progresses on from the previous recipes on toggling materials and toggling lights. Notice that that functionality has been compacted into a Sub-Sequence ToggleableLighting.

How to do it...

  1. In the previous screenshot, you can see the Kismet for the entire sequence. Notice the importance of the highlighted Level Loaded event to set initial conditions. We can drive a Matinee for the light flicker straight from the Level Loaded event because the animation will just loop whether or not the lights involved are toggled on or off.

  2. In Kismet hold M and click to add a Matinee next to the Sub-Sequence...

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