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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – a basic elevator/door


  1. The first thing you need to do is select the static mesh you wish to use in the content browser, then right-click somewhere in a viewport, and add it as an InterpActor:

  2. Next, open up Kismet. A button with a green K in the top toolbar:

  3. Keep the InterpActor you just made selected in the viewport. Then in the Kismet window, right-click the large empty gray space in the middle and click New Matinee:

  4. A Matinee block is added. Double-click this block to open the Matinee sub-editor. Right-click in the dark gray space in the center-left of this window and click Add New Empty Group:

  5. Right-click the NewGroup that you just made and then click Add New Movement Track:

  6. Move the timeline to another position; in my example, it was moved to 3 seconds by clicking in the dark gray space at the bottom of the timeline. Press Enter to add a key to the current position. Keys are positions that the engine remembers. Note how you can increase or decrease the length of the matinee...

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