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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Time for action – giving a perfect texture to your material


  1. So, as you can see from the image above, the material really doesn't look like metal. It's too bright for one thing, but it's also too uniformly shiny. The diffuse texture has lots of darker rusty areas that shouldn't be as shiny. You can hook the diffuse texture sample directly into the Specular input, and the color of the texture will control the specularity. Do that now.

    The highlight definitely looks better, but now it's probably too subtle. Let's look at how to brighten it up.

    We can multiply the colors in the texture by a larger value so that they appear brighter.

  2. Find a Multiply node in the Material Expressions list and drag it into the window.

    The Material node (as you'd expect) multiplies two numbers together (the inputs A and B) and outputs the result on the left. What do we want for inputs? How about our texture, and that constant with a value of 2 that we created earlier?

  3. Connect up your network as follows. You may have to...

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