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Unreal Development Kit Beginner's Guide

You're reading from   Unreal Development Kit Beginner's Guide A fun, quick, step by step guide to level design and creating your own game world.

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Product type Paperback
Published in Aug 2011
Publisher Packt
ISBN-13 9781849690522
Length 244 pages
Edition 1st Edition
Tools
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Author (1):
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Richard Moore Richard Moore
Author Profile Icon Richard Moore
Richard Moore
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Table of Contents (17) Chapters Close

Unreal Development Kit 3
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Pop Quiz Answers
1. Level Design HQ 2. Hello UDK FREE CHAPTER 3. Applying Lighting Effects 4. Battling the Elements 5. Movement with Movers 6. Terrain 7. Adding Gameplay Elements into your Map 8. Complex Event Sequences 9. Materials Index

Adding gameplay elements


When starting a level, no matter what the game-type is, it is always best to shell out the gameplay before you start on any visual work. With BSP and very few static meshes, quickly flush out the entire level to a point where you can play the level and see how much fun it is. If it's not fun before visual work, it's not going to be fun after, and since visual work in UDK can take the bulk of the level work time, you want to be sure that you get to your level as much fun as possible before you start. So you don't waste a lot of time re-meshing and lighting to accommodate game-play changes.

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