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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

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Product type Paperback
Published in Sep 2015
Publisher Packt
ISBN-13 9781783988556
Length 286 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (13) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Objects and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-based Control 5. World Space UI 6. First-person Character 7. Physics and the Environment 8. Walk-throughs and Rendering 9. Using All 360 Degrees 10. Social VR Metaverse 11. What's Next?
Index

A human trampoline


Now, you'll get to jump on the trampoline yourself.

Feature: When a first-person character hits a trampoline, it bounces up, diminished by gravity.

Like a brick

One approach towards implementing this feature could be to treat the MeMyselfEye first-person character like Brick and give it a Rigidbody and a Capsule Collider so that it can respond using physics. We'll try this first just to see whether it works. For this to work, we need to disable its Character Controller component and start at the brick's position above the trampoline so that we can just drop, as follows:

  1. Navigate to File | Save Scene As and name it HumanTrampoline.

  2. Delete Brick in Hierarchy; we won't need it.

  3. With MeMyselfEye selected in Hierarchy, set Position to (0, 5, 0).

  4. Navigate to Add Component | Physics | Rigidbody.

  5. Navigate to Add Component | Physics | Capsule Collider and set its Height to 2.

  6. In the Rigidbody panel, under Constraints, check off the Freeze Rotation X, Y, Z checkboxes so that we don't get...

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