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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial ‚Äì it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Summary

In this chapter, we covered:

  • The basics of UDP and reliable/unreliable communication
  • Setting up a lobby server
  • What a Network View is
  • How to serialize object state
  • How to send reliable RPCs
  • Hosting game servers and connecting to them
  • Registering servers with the lobby
  • The basics of dedicated servers
  • How to load levels in a networked game

We applied these concepts to create a multiplayer clone of Pong in Unity.

In the next chapter, we will cover a third-party alternative to Unity Networking, known as Photon Unity Networking.

You have been reading a chapter from
Unity Multiplayer Games
Published in: Dec 2013
Publisher: Packt
ISBN-13: 9781849692328
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