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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

A traditional 2D UI

To start our GUI programming, we'll create some buttons, a health bar, a level counter, and an experience counter. All of these are common in a variety of video games and are key elements to game design.

Setting up our scene

Since in this part of the chapter we will be dealing with 3D space, we'll need to set up a scene to test with. We'll only need a basic test level, so create a new scene and name it Chapter 2. Add a cube or plane for the floor, a directional light, a GameObject for our enemy, and two quads. This is what my scene looks like:

Setting up our scene

Set the two quads in the same position just above your enemy object and rotate one of them by 180 degrees so that the two quads look like one object. Drag one of the quads onto the other, making a parent-child object. Now that our scene is ready, let's get to the scripting.

Housing our 2D UI

Before we start creating our 2D UI, let's make the script to house it all. Create a new C# script and name it GUI_2D...

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