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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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About the Reviewers

Aaron Cross is a freelance video game developer based in New Zealand. A successful musician and music producer, film-maker, and 3D artist, he switched his focus to game development in 2006. Since then he has produced three video game titles, and has provided art and programming solutions to Unity developers across the globe. He is based in Wellington, New Zealand.

In addition to commercial games, he has developed simulations for medical training, architectural visualization, science and research, conservation, and visual reconstructions for evidence used in court cases, using the Unity game engine.

Emil E. Johansen is a freelance game development consultant living in Copenhagen, Denmark. Having worked professionally with engines, such as Renderware, CryEngine, and UnrealEngine 3, Emil joined the Unity community when going freelance and has been very active there by the alias AngryAnt.

In the Unity community, Emil has actively promoted and participated in the Wiki and IRC channels, while developing AI middleware solutions for Unity.

When not hooked up to the internet, Emil enjoys biking, sailing, and concert going. Online he can be found on the Unity forums, Wiki, and IRC channel as AngryAnt, on Twitter by the same name, and at AngryAnt.com.

Clifford Peters is 19 years old and has recently graduated from high school. A few years ago, Clifford decided to make his own web site. He learned about HTML and started to hand code his own web site. Later, he rewrote his web site after learning about XHTML and CSS. Later, after getting bored with making a web site, Clifford decided that he would instead make a computer game. He tried a bunch of different game engines but did not like using them very much. Clifford then found out about Unity, and after using it for a few weeks, he realized that he liked it because it was easy to use. He liked it so much that he went and bought it, and now he often spends hours a day programming with Unity and developing games.

Jonathan Sykes is a senior play researcher, skilled in the design and evaluation of the play experience. He is the director of eMotionLab, a premier research facility, which offers both consultancy and development services in the area of game production and play-testing. His particular research focus is the application of play technologies to serious endeavors, such as health, education, and business.

Both a psychologist and usability engineer, Jonathan's work is very much player-centered, and focused on the player experience. He has worked with Microsoft's Game User Research group to develop player-centered approaches to game design and evaluation and written academic papers and textbook chapters on the subject. He also works as a senior lecturer at Glasgow Caledonian University where he delivers undergraduate courses in player-centered game development.

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