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Unity Cookbook - Fifth Edition

You're reading from  Unity Cookbook - Fifth Edition

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Pages 780 pages
Edition 5th Edition
Languages
Authors (3):
Matt Smith Matt Smith
Profile icon Matt Smith
Shaun Ferns Shaun Ferns
Profile icon Shaun Ferns
Sinéad Murphy Sinéad Murphy
Profile icon Sinéad Murphy
View More author details
Toc

Table of Contents (22) Chapters close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Creating 3D Geometry with ProBuilder

There are two main ways to get 3D objects for use in your Unity games. One way is to import 3D models created outside of Unity, such as with dedicated 3D modeling applications like Blender, 3D Studio Max, and Maya. Many 3D models are available from the Unity Asset Store and other online websites such as TurboSquid.com. A second way is to create your own 3D objects inside the Unity Editor, using the ProBuilder package. ProBuilder is a Unity package that can be added to any project. It allows you to create and manipulate geometry inside the Unity editor. While Terrains are great for creating terrains, ProBuilder allows you to create 3D objects and then manipulate them, such as by extruding or moving vertices, edges, or faces. You can also paint them with colors or texture them with materials.

Whether working with dedicated 3D modeling applications or ProBuilder, there are some fundamental concepts that you need to understand to get the most out...

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