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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – getting ready to fire


The enemy will shoot in a similar manner to how the player fires, but we will use some basic AI to control the direction and firing speed, replacing the player's input controls:

  1. We will start this off with a new script called ShootAtPlayer. Create it in the Scripts folder.

  2. As with all our other scripts, we start this one out with two variables. The first variable will hold the last position the enemy tank was at. It will not be shooting if the tank is in motion, so we need to store that last position to see if we have moved. The second variable will be the maximum speed at which we can move and shoot. If the tank moves faster than this, it will not fire.

    private Vector3 lastPosition = Vector3.zero;
    public float maxSpeed = 1f;
  3. The next two variables dictate how long it takes the tank to ready a shot. It is unrealistic to be shooting the player in every single frame. So, we use the first variable to adjust the length of time it takes to ready a shot, and...

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